the tile's bounding volume tree
The y-axis cell height of the polygon mesh. If this tile was generated with voxelization, it should be the voxel cell height. If the tile was created with a different method, use a value that approximates the level of precision required for the tile.
The xz-plane cell size of the polygon mesh. If this tile was generated with voxelization, it should be the voxel cell size. If the tile was created with a different method, use a value that approximates the level of precision required for the tile.
the detail meshes
the detail mesh's triangles
the detail mesh's unique vertices, in local tile space
the id of the tile
poly index to global node index
the tile polys
the salt of the tile
the tile layer in the nav mesh
nav mesh tile vertices in world space
the agent maximum traversable ledge (up/down) in world units
the agent height in world units
the agent radius in world units
the bounds of the tile's AABB