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    Type Alias NavMeshTile

    type NavMeshTile = {
        bounds: Box3;
        bvTree: NavMeshTileBvTree;
        cellHeight: number;
        cellSize: number;
        detailMeshes: NavMeshPolyDetail[];
        detailTriangles: number[];
        detailVertices: number[];
        id: number;
        polyNodes: number[];
        polys: NavMeshPoly[];
        sequence: number;
        tileLayer: number;
        tileX: number;
        tileY: number;
        vertices: number[];
        walkableClimb: number;
        walkableHeight: number;
        walkableRadius: number;
    }
    Index

    Properties

    bounds: Box3

    the bounds of the tile's AABB

    the tile's bounding volume tree

    cellHeight: number

    The y-axis cell height of the polygon mesh. If this tile was generated with voxelization, it should be the voxel cell height. If the tile was created with a different method, use a value that approximates the level of precision required for the tile.

    cellSize: number

    The xz-plane cell size of the polygon mesh. If this tile was generated with voxelization, it should be the voxel cell size. If the tile was created with a different method, use a value that approximates the level of precision required for the tile.

    detailMeshes: NavMeshPolyDetail[]

    the detail meshes

    detailTriangles: number[]

    the detail mesh's triangles

    detailVertices: number[]

    the detail mesh's unique vertices, in local tile space

    id: number

    the id of the tile

    polyNodes: number[]

    poly index to global node index

    polys: NavMeshPoly[]

    the tile polys

    sequence: number

    the salt of the tile

    tileLayer: number

    the tile layer in the nav mesh

    tileX: number
    tileY: number
    vertices: number[]

    nav mesh tile vertices in world space

    walkableClimb: number

    the agent maximum traversable ledge (up/down) in world units

    walkableHeight: number

    the agent height in world units

    walkableRadius: number

    the agent radius in world units