navcat docs
Preparing search index...
navcat
Module navcat
Namespaces
geometry
Enumerations
BuildContextLogType
ContourBuildFlags
DebugPrimitiveType
FindNodePathResultFlags
FindPathResultFlags
FindSmoothPathResultFlags
FindStraightPathOptions
FindStraightPathResultFlags
NodeType
OffMeshConnectionDirection
SlicedFindNodePathInitFlags
SlicedFindNodePathStatusFlags
SmoothPathPointFlags
StraightPathPointFlags
Type Aliases
ArrayLike
Box3
BuildContextLog
BuildContextState
BuildContextTime
CompactHeightfield
CompactHeightfieldCell
CompactHeightfieldSpan
Contour
ContourSet
DebugBoxes
DebugLines
DebugPoints
DebugPrimitive
DebugTriangles
DefaultQueryFilter
ExternalPolygon
FindLocalNeighbourhoodResult
FindNearestPolyResult
FindNodePathResult
FindPathResult
FindRandomPointAroundCircleResult
FindRandomPointResult
FindSmoothPathResult
FindStraightPathResult
GetClosestPointOnPolyResult
GetPolyHeightResult
GetTileAndPolyByRefResult
Heightfield
HeightfieldSpan
MoveAlongSurfaceResult
NavMesh
NavMeshBvNode
NavMeshLink
NavMeshNode
NavMeshPoly
NavMeshPolyDetail
NavMeshTile
NavMeshTileBvTree
NavMeshTileDetailMesh
NavMeshTileParams
NavMeshTilePolys
NodeRef
OffMeshConnection
OffMeshConnectionAttachment
OffMeshConnectionParams
PolyMesh
PolyMeshDetail
PolyWallSegmentsResult
QueryFilter
RaycastResult
SearchNode
SearchNodePool
SearchNodeQueue
SearchNodeRef
SlicedNodePathQuery
SmoothPathPoint
StraightPathPoint
Vec3
Variables
ANY_QUERY_FILTER
AREA_BORDER
AXIS_X
AXIS_Y
AXIS_Z
BORDER_REG
BORDER_VERTEX
BuildContext
CONTOUR_REG_MASK
DEFAULT_QUERY_FILTER
DETAIL_EDGE_BOUNDARY
DIR_OFFSETS
MAX_HEIGHT
MAX_LAYERS
MAX_NODE_INDEX
MAX_SEQUENCE
MESH_NULL_IDX
MULTIPLE_REGS
NODE_FLAG_CLOSED
NODE_FLAG_OPEN
NODE_FLAG_PARENT_DETACHED
NOT_CONNECTED
NULL_AREA
POLY_NEIS_FLAG_EXT_LINK
POLY_NEIS_FLAG_EXT_LINK_DIR_MASK
WALKABLE_AREA
Functions
addHeightfieldSpan
addOffMeshConnection
addSearchNode
addTile
bubbleUpQueue
buildCompactHeightfield
buildContours
buildDistanceField
buildLayerRegions
buildPolyMesh
buildPolyMeshDetail
buildRegions
buildRegionsMonotone
buildTile
calculateGridSize
calculateMeshBounds
clearUnwalkableTriangles
createCompactHeightfieldDistancesHelper
createCompactHeightfieldRegionsHelper
createCompactHeightfieldSolidHelper
createFindNearestPolyResult
createGetClosestPointOnPolyResult
createGetPolyHeightResult
createHeightfield
createHeightfieldHelper
createNavMesh
createNavMeshBvTreeHelper
createNavMeshHelper
createNavMeshLinksHelper
createNavMeshOffMeshConnectionsHelper
createNavMeshPolyHelper
createNavMeshPortalsHelper
createNavMeshTileBvTreeHelper
createNavMeshTileHelper
createNavMeshTilePortalsHelper
createPolyMeshDetailHelper
createPolyMeshHelper
createRawContoursHelper
createSearchNodesHelper
createSimplifiedContoursHelper
createSlicedNodePathQuery
createTriangleAreaIdsHelper
desSearchNodeRef
erodeAndMarkWalkableAreas
erodeWalkableArea
filterLedgeSpans
filterLowHangingWalkableObstacles
filterWalkableLowHeightSpans
finalizeSlicedFindNodePath
finalizeSlicedFindNodePathPartial
findLocalNeighbourhood
findNearestPoly
findNodePath
findPath
findRandomPoint
findRandomPointAroundCircle
findSmoothPath
findStraightPath
getClosestPointOnDetailEdges
getClosestPointOnPoly
getClosestPointOnPolyBoundary
getCon
getDirForOffset
getDirOffsetX
getDirOffsetY
getEdgeMidPoint
getNodeByRef
getNodeByTileAndPoly
getNodeRefIndex
getNodeRefSequence
getNodeRefType
getPolyHeight
getPolyWallSegments
getPortalPoints
getSearchNode
getTileAndPolyByRef
getTileAt
getTilesAt
initSlicedFindNodePath
isOffMeshConnectionConnected
isValidNodeRef
markBoxArea
markConvexPolyArea
markCylinderArea
markRotatedBoxArea
markWalkableTriangles
medianFilterWalkableArea
moveAlongSurface
polygonsToNavMeshTilePolys
polyMeshDetailToTileDetailMesh
polyMeshToTilePolys
polysToTileDetailMesh
popNodeFromQueue
pushNodeToQueue
queryPolygons
queryPolygonsInTile
rasterizeTriangles
raycast
raycastWithCosts
reconnectOffMeshConnection
reindexNodeInQueue
removeOffMeshConnection
removeTile
serNodeRef
serSearchNodeRef
setCon
trickleDownQueue
updateSlicedFindNodePath
worldToTilePosition
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
Dark
On This Page
Namespaces
geometry
Enumerations
Build
Context
Log
Type
Contour
Build
Flags
Debug
Primitive
Type
Find
Node
Path
Result
Flags
Find
Path
Result
Flags
Find
Smooth
Path
Result
Flags
Find
Straight
Path
Options
Find
Straight
Path
Result
Flags
Node
Type
Off
Mesh
Connection
Direction
Sliced
Find
Node
Path
Init
Flags
Sliced
Find
Node
Path
Status
Flags
Smooth
Path
Point
Flags
Straight
Path
Point
Flags
Type Aliases
Array
Like
Box3
Build
Context
Log
Build
Context
State
Build
Context
Time
Compact
Heightfield
Compact
Heightfield
Cell
Compact
Heightfield
Span
Contour
Contour
Set
Debug
Boxes
Debug
Lines
Debug
Points
Debug
Primitive
Debug
Triangles
Default
Query
Filter
External
Polygon
Find
Local
Neighbourhood
Result
Find
Nearest
Poly
Result
Find
Node
Path
Result
Find
Path
Result
Find
Random
Point
Around
Circle
Result
Find
Random
Point
Result
Find
Smooth
Path
Result
Find
Straight
Path
Result
Get
Closest
Point
On
Poly
Result
Get
Poly
Height
Result
Get
Tile
And
Poly
By
Ref
Result
Heightfield
Heightfield
Span
Move
Along
Surface
Result
Nav
Mesh
Nav
Mesh
Bv
Node
Nav
Mesh
Link
Nav
Mesh
Node
Nav
Mesh
Poly
Nav
Mesh
Poly
Detail
Nav
Mesh
Tile
Nav
Mesh
Tile
Bv
Tree
Nav
Mesh
Tile
Detail
Mesh
Nav
Mesh
Tile
Params
Nav
Mesh
Tile
Polys
Node
Ref
Off
Mesh
Connection
Off
Mesh
Connection
Attachment
Off
Mesh
Connection
Params
Poly
Mesh
Poly
Mesh
Detail
Poly
Wall
Segments
Result
Query
Filter
Raycast
Result
Search
Node
Search
Node
Pool
Search
Node
Queue
Search
Node
Ref
Sliced
Node
Path
Query
Smooth
Path
Point
Straight
Path
Point
Vec3
Variables
ANY_
QUERY_
FILTER
AREA_
BORDER
AXIS_
X
AXIS_
Y
AXIS_
Z
BORDER_
REG
BORDER_
VERTEX
Build
Context
CONTOUR_
REG_
MASK
DEFAULT_
QUERY_
FILTER
DETAIL_
EDGE_
BOUNDARY
DIR_
OFFSETS
MAX_
HEIGHT
MAX_
LAYERS
MAX_
NODE_
INDEX
MAX_
SEQUENCE
MESH_
NULL_
IDX
MULTIPLE_
REGS
NODE_
FLAG_
CLOSED
NODE_
FLAG_
OPEN
NODE_
FLAG_
PARENT_
DETACHED
NOT_
CONNECTED
NULL_
AREA
POLY_
NEIS_
FLAG_
EXT_
LINK
POLY_
NEIS_
FLAG_
EXT_
LINK_
DIR_
MASK
WALKABLE_
AREA
Functions
add
Heightfield
Span
add
Off
Mesh
Connection
add
Search
Node
add
Tile
bubble
Up
Queue
build
Compact
Heightfield
build
Contours
build
Distance
Field
build
Layer
Regions
build
Poly
Mesh
build
Poly
Mesh
Detail
build
Regions
build
Regions
Monotone
build
Tile
calculate
Grid
Size
calculate
Mesh
Bounds
clear
Unwalkable
Triangles
create
Compact
Heightfield
Distances
Helper
create
Compact
Heightfield
Regions
Helper
create
Compact
Heightfield
Solid
Helper
create
Find
Nearest
Poly
Result
create
Get
Closest
Point
On
Poly
Result
create
Get
Poly
Height
Result
create
Heightfield
create
Heightfield
Helper
create
Nav
Mesh
create
Nav
Mesh
Bv
Tree
Helper
create
Nav
Mesh
Helper
create
Nav
Mesh
Links
Helper
create
Nav
Mesh
Off
Mesh
Connections
Helper
create
Nav
Mesh
Poly
Helper
create
Nav
Mesh
Portals
Helper
create
Nav
Mesh
Tile
Bv
Tree
Helper
create
Nav
Mesh
Tile
Helper
create
Nav
Mesh
Tile
Portals
Helper
create
Poly
Mesh
Detail
Helper
create
Poly
Mesh
Helper
create
Raw
Contours
Helper
create
Search
Nodes
Helper
create
Simplified
Contours
Helper
create
Sliced
Node
Path
Query
create
Triangle
Area
Ids
Helper
des
Search
Node
Ref
erode
And
Mark
Walkable
Areas
erode
Walkable
Area
filter
Ledge
Spans
filter
Low
Hanging
Walkable
Obstacles
filter
Walkable
Low
Height
Spans
finalize
Sliced
Find
Node
Path
finalize
Sliced
Find
Node
Path
Partial
find
Local
Neighbourhood
find
Nearest
Poly
find
Node
Path
find
Path
find
Random
Point
find
Random
Point
Around
Circle
find
Smooth
Path
find
Straight
Path
get
Closest
Point
On
Detail
Edges
get
Closest
Point
On
Poly
get
Closest
Point
On
Poly
Boundary
get
Con
get
Dir
For
Offset
get
Dir
Offset
X
get
Dir
Offset
Y
get
Edge
Mid
Point
get
Node
By
Ref
get
Node
By
Tile
And
Poly
get
Node
Ref
Index
get
Node
Ref
Sequence
get
Node
Ref
Type
get
Poly
Height
get
Poly
Wall
Segments
get
Portal
Points
get
Search
Node
get
Tile
And
Poly
By
Ref
get
Tile
At
get
Tiles
At
init
Sliced
Find
Node
Path
is
Off
Mesh
Connection
Connected
is
Valid
Node
Ref
mark
Box
Area
mark
Convex
Poly
Area
mark
Cylinder
Area
mark
Rotated
Box
Area
mark
Walkable
Triangles
median
Filter
Walkable
Area
move
Along
Surface
polygons
To
Nav
Mesh
Tile
Polys
poly
Mesh
Detail
To
Tile
Detail
Mesh
poly
Mesh
To
Tile
Polys
polys
To
Tile
Detail
Mesh
pop
Node
From
Queue
push
Node
To
Queue
query
Polygons
query
Polygons
In
Tile
rasterize
Triangles
raycast
raycast
With
Costs
reconnect
Off
Mesh
Connection
reindex
Node
In
Queue
remove
Off
Mesh
Connection
remove
Tile
ser
Node
Ref
ser
Search
Node
Ref
set
Con
trickle
Down
Queue
update
Sliced
Find
Node
Path
world
To
Tile
Position
navcat docs
Loading...