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    Type Alias Crowd

    type Crowd = {
        agentIdCounter: number;
        agentPlacementHalfExtents: Vec3;
        agents: Record<string, Agent>;
        maxAgentRadius: number;
        maxIterationsPerAgent: number;
        maxIterationsPerUpdate: number;
        quickSearchIterations: number;
    }
    Index

    Properties

    agentIdCounter: number
    agentPlacementHalfExtents: Vec3
    agents: Record<string, Agent>
    maxAgentRadius: number
    maxIterationsPerAgent: number

    Maximum pathfinding iterations per agent per update. Limits how much CPU time a single agent can consume.

    200
    
    maxIterationsPerUpdate: number

    Maximum pathfinding iterations distributed across all agents per update. Higher values allow more agents to complete pathfinding faster but increase CPU cost.

    600
    
    quickSearchIterations: number

    Initial quick search iterations when pathfinding request starts. Helps find short paths immediately.

    20