Steering corners extracted from the corridor
Path corridor for navigation
Desired speed magnitude
Desired velocity from steering
Displacement vector for collision resolution
Neighboring agents within collision query range
Planned velocity after obstacle avoidance
Debug data for obstacle avoidance visualization
Obstacle avoidance query for velocity planning
Off-mesh connection animation state (null when not traversing an off-mesh connection)
Agent configuration parameters
Current position in world space
Sliced pathfinding query state
The current state of the agent
Time spent pathfinding to current target
True if pathfinding returned a partial result (best-effort path)
Target position
Target polygon reference
Whether the agent needs to replan its path to the target
Current velocity
Local boundary for obstacle avoidance