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navcat/blocks
obstacleAvoidance
ObstacleSegment
Type Alias ObstacleSegment
type
ObstacleSegment
=
{
p
:
Vec3
;
q
:
Vec3
;
touch
:
boolean
;
}
Index
Properties
p
q
touch
Properties
p
p
:
Vec3
End points of the obstacle segment
q
q
:
Vec3
touch
touch
:
boolean
True if agent is very close to segment
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Properties
p
q
touch
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End points of the obstacle segment